Patch 5.4 Hotfixes: October 3

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Patch 5.4 Hotfixes: October 3

Post by Termínator™ on Fri Oct 04, 2013 6:09 am

Timeless Isle

  • Resolved an issue that could cause some weekly treasure chests on the Timeless Isle to be uninteractible.


  • Death Knight (Forums / Skills / Talent Calculator)

    • General

      • Death and Decay, Howling Blast, and Pestilence should no longer incorrectly grant a radius bonus when cast while the Death Knight is moving.

    • Class Armor

      • Tier-16 DPS 2-piece set effect should no longer incorrectly cause stacks of the buff to provide no bonus under certain conditions.

  • Druid (Forums / Skills / Talent Calculator)

    • General

      • Casting Healing Touch should no longer incorrectly consume both bonuses from Soul of the Forest and Sage Mender (Tier-16 Restoration 2-piece set bonus) at the same time.

  • Monk (Forums / Skills / Talent Calculator)

    • Class Armor

      • Mistweaver PvP 2-piece set bonus should no longer cause the Monk to stand up when they gain a charge of Mana Tea.

  • Paladin (Forums / Skills / Talent Calculator)

    • Holy

      • Holy Radiance should correctly benefit from Holy Avenger once more.

    • Class Armor

      • Corrected an issue where Divine Purpose and the Tier-16 Retribution 4-piece bonus was not interacting properly with each other.

  • Warlock (Forums / Skills / Talent Calculator)

    • General

      • Grimoire of Sacrifice should no longer incorrectly reduce spell damage while Fire and Brimstone is also active.


  • The Celestial Tournament: Players can now get credit for winning the tournament while in a raid group.


  • Players should no longer be incorrectly flagged as having defeated Ordos for the week if the player tapped him and went offline or entered an instance.
  • Yu'lon now launches 5 Jadefire Bolts (down from 10).
  • Gulp Frogs are now immune to mind control abilities.
  • Magnataurs can no longer be pickpocketed.
  • Dame Evniki Kapsalis is now offering her wares to players that meet the proper criteria once again.

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar

    • Sha of Pride

      • Resolved an issue that could cause Corrupted Prisons to stop functioning.
      • Resolved an issue that could cause Unstable Corruption rifts to stop forming on 25-player Heroic difficulty.

    • Kor'kron Dark Shaman

      • Wavebinder Kardris should no longer target non-players with Toxic Storm.
      • Darkfang and Bloodclaw should now move around significantly less while being tanked alongside their masters.
      • Resolved an issue that could cause Blind Blademasters in the Drag to enter combat with players during the Dark Shaman encounter.

    • Spoils of Pandaria

      • Modified Anima Golem's Matter Scramble should now always spawn on the floor.
      • Resolved an issue that would sometimes cause a Burial Urn's Spark of Life to path to the wrong area.
      • Resolved a situation that could cause the encounter to not reset correctly if the player starting the encounter dies immediately.

    • Siegecrafter Blackfuse

      • Demonic Circles are now cleared when the encounter starts.

    • Paragons of the Klaxxi

      • Resolved certain situations that could cause players to retain the Paragons' abilities after resetting the encounter.
      • Resolved an issue where the last surviving raid member using a threat drop may cause the encounter to not reset correctly.

    • Garrosh Hellscream

      • Garrosh Hellscream now drops two Kor'kron Juggernaut on 25-player Heroic difficulty. (Requires realm restarts to take effect.)

  • Dungeons

    • Shado-Pan Monastery: Defeating Gu Cloudstrike immediately after Azure Serpent has been killed should no longer prevent players from continuing through the Shado-Pan Monastery.

Battlegrounds and Arenas

  • Grievous Gladiator weapons have a level requirement of 90 once more.
  • PvP on-use trinket effects should no longer incorrectly scale down while in a Battleground, Rated Battleground, or Arena.


  • Trinkets with cleave and multistrike effects no longer require players to be facing the target to successfully deal damage.


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